How to Make Pyramids, Cones, and Helices in SolidWorks, Explained with Screenshots

How to Make Pyramids, Cones, and Helices in SolidWorks, Explained with Screenshots

Loft a base sketch to a point on a height plane and you get a pyramid or a cone. In outline, you offset a plane, place the vertex, then pick the profiles in order. The second half uses three planes and a rotating click order to make a twisted column. (The screenshots are SOLIDWORKS Premium 2017, with English labels on the steps.)

A SolidWorks figure of a pyramid, a cone, and a twisted column, with reference planes. It explains lofting from an offset plane to a vertex or a profile. Left is the pyramid, right the cone, and below a twisted column through three planes.
Pyramid, cone, and twisted column

Key points

Look at thisPoint
What we are doingLoft a point on an offset plane to the base outline
BaseSketch a square (or a circle) on Top. Example: 100 mm square, origin-centred
Height planeReference Geometry → Plane, offset by the height
VertexSketch a point on the new plane and exit
LoftOpen Loft with nothing selected; click the base edge, then the point
Twisted columnThree planes; click corners in rotating order

Screenshots show SOLIDWORKS®. Trademark notes are in the note at the end.

Loft a point on a reference plane to the base

Front, Top, and Right are not enough for a pyramid tip. Offset a reference plane by the height, sketch a point there, and Loft fills the faces from that point to the base outline. A square base gives a pyramid; a circle gives a cone. Extruded Boss/Base will not collapse a section down to a point.

Sheet-metal bends are a different workflow. The L-shaped part is in L-bend sheet metal.

Sketch the base on Top

Open a new part and start a sketch on Top. Centre a square on the origin; the example is 100 mm. For a cone, draw a circle in the same place — the rest of the steps stay the same.

A base square sketch, shown with dimensions and origin relations. It explains the first Loft profile as a square. The 100 mm square is origin-centred with diagonal construction lines and is fully defined.
100 mm square, centred on the origin
💡 Tip

Sketch the base before extra planes appear, so you do not mix up which sketch sits where. Once Reference Geometry is familiar, you can add the planes first.

Add a height plane with Reference Geometry

Exit the sketch. Select Top in the tree. On the Features tab, choose Reference Geometry, then Plane.

A screen for adding a reference plane, using the tree and Features > Reference Geometry. It shows the way into a height plane above the base. Callouts mark ① Top, ② Reference Geometry, and ③ Plane.
① Top ② Reference Geometry ③ Plane

A preview plane appears. ① on the screenshot matches the table below.

A Plane PropertyManager and preview for offset distance. It explains that the offset is the pyramid height. D1 is 100 mm in a numbered callout, and a blue plane preview sits above the base square.
Offset distance is the pyramid height
No.On the screenshot (Japanese UI)What it setsThis example
オフセット距離Offset distance — height of the new plane100 mm
① on the screenshot and the Plane PropertyManager

If the direction is wrong, turn on Flip offset. OK adds Plane1 to the tree.

An offset reference plane, shown in the 3D view and the FeatureManager tree. It explains that the plane for the vertex is now in the tree. Plane1 floats in blue above the base square and is selected.
Plane1 after you accept

Sketch the vertex on the new plane

Select Plane1, start a sketch, and place the vertex. For a straight pyramid, that is directly above the centre of the base. Exit the sketch when the point is down.

A vertex point sketch, shown on the offset plane with origin coordinates. It explains placing the pyramid tip at the centre of Plane1. The point sits in the middle of Plane1 at X0 Y0 and is fully defined.
Vertex on Plane1

Loft the base to the vertex

Clear the tree selection, then open Loft on the Features tab.

A screen for starting Loft, using the Features tab on the CommandManager. It shows the command before you pick profiles. Loft is boxed in red, with a magnified callout of the command name.
Loft on the Features tab
⚠️ Common Pitfall

Starting Loft with a sketch or plane still selected. The Profiles list fills with the wrong items and the preview falls apart. Press Esc, click empty space in the graphics area, and open Loft again.

Pick the base edge and the point as profiles. Click 1 and Click 2 on the screenshot are that sequence.

A Loft preview, shown by click order and the yellow solid. It explains connecting the base edge to the vertex to form a pyramid. Click 1 and Click 2 mark the two profiles, and a yellow pyramid is on screen.
Click 1 then Click 2

If the yellow preview is a pyramid, click OK. A circular base with the same clicks makes a cone.

A finished pyramid after Loft is accepted, shown in the 3D view and the tree. It explains the completed solid with the vertex at Plane1. The grey pyramid and Plane1 are visible, with Loft1 in the tree.
The finished pyramid

For drawings or approval packs, the PDF toolkit can merge and rotate pages. That is about bundling for handoff, not CAD Save As.

Three planes and a rotating click order make a twisted column

Open a new part. If the offset is already clear, add one plane at half height and one at full height and skip the plane steps below. Those two, in order, are what follows.

With Top selected, open Reference Geometry → Plane. The offset is half the height you want. 100 mm here means a 200 mm finished height.

A screen for adding the first helix plane, using an empty part tree and Reference Geometry. It shows starting the half-height offset from Top. Callouts mark ① Top, ② Reference Geometry, and ③ Plane.
Select Top, then Reference Geometry
A Plane PropertyManager and preview for the first helix offset. It explains a mid-height plane at half the finished height. D1 is 100 mm, and a blue plane preview sits above the default plane.
First offset is half the finished height
No.On the screenshot (Japanese UI)What it setsThis example
オフセット距離Height to the first new plane (half the finished height)100 mm
① on the screenshot and the Plane PropertyManager. Two offsets make 200 mm

Select Plane1, run Reference Geometry → Plane again, and offset the same 100 mm. Counting the default plane, you now have three.

A second offset plane, shown in the Plane PropertyManager with Plane1 as the first reference. It explains adding the same distance again to reach full height. First reference is Plane1 at 100 mm, with a blue preview above.
Use Reference Geometry again on the new plane
Three stacked reference planes, shown as the default base plus two new levels. It explains the stations for the twisted-column profiles. Red labels mark [Default] base, [New] middle, and [New] top.
Three planes, counting the default

Sketch a 100 mm square on each of the three. Same size makes the twist easy to see.

Square sketches on three planes, shown as stacked profiles and the tree. It explains a 100 mm square on each level. Each plane has a square with diagonals, and Sketch1 to Sketch3 are in the tree.
A 100 mm square on each plane

Open Loft with nothing selected. Pick the bottom square, then the middle, then the top. Loft uses the nearest corner to the click. A straight stack stays a prism, so click one corner further around on each level.

A twisted Loft preview, shown by corner click order and the yellow solid. It explains that offsetting the nearest corner on each square twists the column. ①②③ mark staggered corners, with a yellow twisted solid on the right.
Click corners ①②③ in rotating order
No.On the screenshotWhat it doesThis example
Corner on the bottom squareFirst profile referenceClick the nearest corner
Corner on the middle squareSecond profile; offset from ①An adjacent corner
Corner on the top squareThird profile; offset againThe next adjacent corner
①②③ on the screenshot and the click order
⚠️ Common Pitfall

Clicking the same corner stacked on all three. The preview does not twist — you get a square prism. If the yellow highlight is straight, clear Profiles and pick again.

When the preview twists, click OK.

A finished twisted column after Loft is accepted, shown with three planes and the solid. It explains three squares lofted with a rotating click order. The grey twist passes through Top, Plane1, and Plane2, with Loft1 in the tree.
The finished twisted column

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